front cover of Games and Game Playing in European Art and Literature, 16th-17th Centuries
Games and Game Playing in European Art and Literature, 16th-17th Centuries
Robin O'Bryan
Amsterdam University Press, 2019
This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games“played, written about, illustrated and collected“functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.
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front cover of Giants and Dwarfs in European Art and Culture, ca. 1350-1750
Giants and Dwarfs in European Art and Culture, ca. 1350-1750
Real, Imagined, Metaphorical
Robin O'Bryan
Amsterdam University Press, 2024
Not since Edward Wood’s Giants and Dwarfs published in 1868 has the subject been the focus of a scholarly study in English. Treating the topic afresh, this volume offers new insights into the vogue for giants and dwarfs that flourished in late-medieval and early modern Europe. From chapters dealing with the real dwarfs and giants in the royal and princely courts, to the imaginary giants and dwarfs that figured in the crafting of nationalistic and ancestral traditions, to giants and dwarfs used as metaphorical expression, scholars discuss their role in art, literature, and ephemeral display. Some essays examine giants and dwarfs as monsters and marvels and collectibles, while others show artists and writers emphasizing contrasts in scale to inspire awe or for comic effect. As these investigations reveal, not all court dwarfs functioned as jesters, and giant figures might equally be used to represent heroes, anti-heroes, and even a saint.
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